Mismatch in number of particles

I am encountering a weird case in which the output number of particles differs quite significantly from the input. This is also reflected in the logfile, where not all particles are being read:

[CPU: 1.01 GB] Loading a ParticleStack with 917110 items…

Any explanations for this or is it simply a bug? I’m running v4.7.1.

Thanks~

Hi Jason,

I would guess there is some overlap between the two classes supplied as inputs, and it is taking the union?

Cheers

Oli

I suspected that as well, but when I run find duplicate particles, it finds none.

That is odd.. how about Particles Sets, with intersect option? Perhaps remove duplicates is not flagging them as duplicates because they are literally the same particle, with the same UUID?

Yes, you were right. Particle intersect shows the overlap. Thanks!