Dear colleagues,
Could you please prompt how to deal with result variation during 3D homogenious refinement -
Sometimes during the refinement, the background becomes green or even yellow.
Is this an issue of dynamic masking or noise estimation?
What is the proper way dealing with such cases?
Example -
Usual background
Problem background
Can I use the vertical scale in the Real Space Slices Iteration window to adjust the mask/noise level?
Please advise.
Thank you.
Kind regards,
Dmitry