Static mask during local refinement

Hello. I would like to use static mask for local refinement, however, when I set the mask to static, the mask was still dynamic. I tried to remove the 3 parameters for dynamic mask (Dynamic mask threshold, Dynamic mask near, Dynamic mask far), however, this is illegal and the job refused to run. How can I properly set the mask to static?

Thank you very much,

Hello @chenzhao,

Unfortunately, static masking is not currently implemented in local refinement yet and indeed the mask does default to dynamic regardless of the mask type parameter passed. This is something we are working on fixing in the future, as it may be useful in cases where dynamic masking produces strange or unstable results. Apologies for this!

Best regards,

Hi Michael,

Thank you for the information! I am looking forward!


Doesn’t it use the static mask, but threshold it at 1 and then add configured the edge to that?

Currently, the masking behaviour in local refinement is that

  • The initial mask slices shown at the start of the job stream log are identical to the mask that is provided to the job (aside from them being shifted to have an origin at the fulcrum)
  • For each refinement iteration, the actual mask that is used to compute the volumes for alignment is generated by multiplying the current volume with the initial mask, thresholding this using the threshold factor, and dilating using the near and far parameters. This mask is displayed at each iteration in the stream log in the “Real Space Mask Slices Iteration x”.

This behaviour is always the case, so in particular passing ‘static’ to the mask type will still follow this behaviour, which is different from how static masking works in other jobs like new homogeneous refinement for example. In any case, the mask is dynamically updated each iteration using the current volume – but we plan on adding the option for true static masks that don’t change each iteration to future versions of local refinement.


Great, thanks for the detailed explanation.

That means that a work-around to control the mask should be: 1) provide a mask, 2) set the dynamic mask threshold to 1, and then 3) set the near distance (where soft edge begins to decay) and far distance (where soft edge reaches zero) to mimic your initial mask. I’ll give this a test today.

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